Horizon Forbidden West: Shellsnapper

For the Shellsnapper, I worked together with YeongJin Jeon on hires modelling/sculpting and then I was responsible for the textures. Like Tideripper and Slitherfang, it is a bigger machine, so we split sections to work on. I was mostly responsible on head/body/legs/tail and YeongJin did a fantastic job on the shell area. I was very honored to join the amazing Guerrilla team here in Amsterdam and be a part of the machine modelling/sculpting team for Horizon Forbidden West. Hope you like it!

Concept by Daniel Joustra: https://www.artstation.com/meta
Hires collaboration with YeongJin Jeon: https://www.artstation.com/user-8966
Art Direction by Roy Postma / Misja Baas / Jan Bart Van Beek

©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.