For the Widemaw I was tasked with doing the hires modelling/sculpting in zbrush and also texturing work in Substance Painter and Substance Designer. I was very honored to join the amazing Guerrilla team here in Amsterdam and be a part of the machine modelling/sculpting team for Horizon Forbidden West. Hope you like it!
Concept by Miguel Martinez: https://www.artstation.com/miguelmartinez
Art Direction by Roy Postma / Misja Baas / Jan Bart Van Beek
©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.